Static 3D Object Meta Asset
1. Find or Create the model file that you want to upload.
2. Create a Unity project and install the Rawrshak Tools SDK
3. Move the asset into the Unity project

4. Select the model and drag into the scene. Click the model in the scene and make sure the Transform is set correctly.

5. Correct the orientation

6. Select the desired Bounding Box and place it in the scene.

7. Add a Collider to the model

7.B. You may need to adjust the Collider if it doesn't fit the mesh correctly.

8. Select the Bounding Box object and set the Target Object to the object that has the box collider. Click "Load Target Object"

9. Re-scale and re-position the object until the object fits into the bounding box (Bounding Box is white)


10. Create a new Empty Game Object to be the parent of the prefab

11. Move the model game object into the parent

12. Drag and drop the parent object into the Project Folder in order to create a prefab

13. Set the prefab's asset bundle name

14. Open the Asset Bundles Menu, select the Platform Targets, and click Generate Asset Bundles

15. View the Asset Bundle Information

16. Upload it to Arweave
17. Connect to the Rawrshak Dapp and navigate your way to the Content Contract page

18. Fill in the information about the Asset
Value
Description
Value
Description

19. Fill in the Asset Information from the static 3d object information above.

20. Click Create Asset and wait for the Metadata to propagate


21. Wait for the transaction to process and Verify

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