Image Meta Asset
Last updated
Last updated
Please refer to the Image Asset for specific requirements of the Image Meta Asset Framework before uploading an asset.
Please check out this tutorial in order to upload to Arweave.
Value | Description |
---|---|
Pinata API Key & Secret | This is needed for the metadata to be uploaded to IPFS. Please see the Pinata tutorial to set this up. |
Name | Name of the meta asset |
Description | Description of the meta asset |
Image | Image src that will show up on Dapps and other front-ends |
Tags | An array of tags categorizing the asset |
Max Supply | The maximum instances for this asset that can ever be minted. If left at 0, it will automatically be converted to UINT256_MAX. |
Royalty Receiver Address | The ethereum address that royalty fees will be sent to. If this is set to the Zero Address, the asset royalty will fall back to the default Content Contract royalty. |
Royalty Rate | The percent royalty the developer will receive when this asset is traded in a marketplace that supports royalty fees. |
Type | The Main type of meta asset. In this case, it should be set to Image |
Subtype | The subtype of the meta asset. Please refer to the Image Assets page to get more info on which subtype to select. Defaults to square. |
NSFW | Notifies game developers and users of explicit content. Please mark this correctly. |
Image URI (Asset Data) | The URI to the texture for the specific asset that will be used in-game. This may or may not be the same as the Image. |
Height in Pixels (Asset Data) | Height of the image in pixels |
Width in Pixels (Asset Data) | Width of the image in pixels |
Content Type (Asset Data) | File type of the image (we only support jpeg, svg, and png files) |
The Image Meta Asset Framework has some requirements for each type and subtype. If your asset doesn't comply with the framework requirements, it may be unloadable by games.
Games expect the asset to follow the framework in order for them to load it.