Audio Assets
Metadata
Schema
{
"title": "Asset Properties",
"type": "object",
"properties": {
"audio": {
"type": "object",
"description": "An array of texture objects"
}
}
}
{
"title": "Audio",
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "name of the AudioClip that's stored in the package"
},
"engine": {
"type": "string",
"description": "engine which this package supports. Values include none, unity, and unreal. none refers to the raw, uncompressed, unpackaged file for use by dapps."
},
"compression": {
"type": "string",
"description": "specifies the compression algorithm used when the audio file was packaged. For Unity, these values can be PCM, ADPCM, or Compressed. Compressed is the default common value."
},
"uri": {
"type": "string",
"description": "uri to the downloadable file or audio package"
},
"contentType": {
"type": "string",
"description": "content type. Can be audio/mpeg, audio/wav, audio/ogg, audio/x-aiff"
},
"duration": {
"type": "int",
"description": "duration of the audio clip in milliseconds"
},
"channelCount": {
"type": "int",
"description": "channel count of the audio clip"
},
"sampleRate": {
"type": "int",
"description-hz": "sample rate of the audio clip in Hz"
},
}
}Subtypes
Sound Effect Subtype
Requirement
Sample
Shout Subtype
Requirement
Sample
Character Line Subtype
Requirement
Sample
Background Music Subtype
Requirement
Sample
Custom Subtype
Requirement
Sample
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