Image Assets
The Image Asset metadata framework creates a guide for image-based NFTs such as Logos, Sprays, Decals, Emblems, Banners, and other image assets. It contains the necessary information and specific requirements. This image asset metadata framework should go in the assetProperties
object in the Asset Metadata schema.
Image NFTs have many different use cases both in-game and outside of a game. Game developers can reward players with unique art related to their intellectual property that gamers can then show off. As gamers take these assets to other games, it then functions as an advertisement. It enables cross pollination of playerbases between games in the Rawrshak ecosystem.
Metadata
Schema
Subtypes
The subtypes are categorized based on asset requirements instead of use case because images can be re-used in many different use cases as long as they fit the specific asset requirements. The use case is limited by the shape of the image, and thus, we use the shape to categorize Image assets.
Square Subtype
Square image assets are the simplest of image assets. They are probably the most common and can be used in-game for many different reasons such as decals, sprays, guild emblems, etc. They can be used to show off a gamer's affiliations or group.
Requirement
aspect ratio must be 1:1
textures
array must contain a 256x256 pixel image as the default asset.Texture sizes may range from 48x48 to 1024x1024 pixels
Sample
Horizontal Banner Subtype
Horizontal Banner assets have a more limited use case than the square image asset. Horizontal banner assets can be used in situations where the asset spans across the screen horizontally.
Requirement
aspect ratio must be 2:1
textures
array must contain a 256x128 pixel image as the default asset.Texture sizes may range from 96x48 to 1024x512 pixels
Sample
Vertical Banner Subtype
Similar to horizontal banner assets, Vertical Banner assets have a more limited use case than the square image asset. Vertical banner assets can be used in situations where the asset spans across the screen vertically.
Requirement
aspect ratio must be 1:2
textures
array must contain a 128x256 pixel image as the default asset.Texture sizes may range from 48x96 to 512x1024 pixels
Sample
Custom Subtype
The custom subtype doesn't have a requirement for aspect ratio and doesn't have a default texture requirement dimension. The creator is free to choose what they want to use in their games and NFT. The custom subtype, however, should not be loadable in other games aside from the creator's game. The dimensions must still be a power of 2.
Requirement
The dimensions must still be a power of 2.
Sample
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