Static 3D Objects
The Static 3D Object asset metadata framework creates a guide for static 3d object NFTs such as Trophies and Decorations. This contains the information for non-animated 3d asset NFTs. The proposed metadata format enables game developers to easily parse information for static 3d asset NFTs for in-game use. This static 3d object asset metadata framework should go in the assetProperties
object in the Asset Metadata schema.
Static 3D Object Assets are assets that do not contain animation and must contain a model and materials packaged together.
These NFTs can be used in many different manners such as rewarding players with trophies alongside achievements, static character models, furniture, buildings, static animals, automobiles, or whatever type of in-game asset.
Metadata
Schema
Default Properties
Property | |
---|---|
Game Engine | Unity |
Platform | Windows Standalone 64 |
Render Pipeline | Built-in Render Pipeline |
Fidelity | Low |
Properties
Game Engine | Supported |
---|---|
Unity | |
Unreal | |
Godot |
Render Pipelines | Supported |
---|---|
Built-in Render Pipeline (Unity) | |
Universal Render Pipeline (Unity) | |
High Definition Render Pipeline (Unity) |
Platforms | Supported |
---|---|
Standalone Windows 64 (Unity) | |
Android (Unity) | |
iOS (Unity) | |
WebGL (Unity) |
Asset Shape | Width | Height | Depth |
---|---|---|---|
Small Object | 1 | 1 | 1 |
Medium Object | 2 | 2 | 2 |
Large Object | 4 | 4 | 4 |
Horizontal X Object | 2 | 1 | 1 |
Horizontal Y Object | 1 | 2 | 1 |
Horizontal Z Object | 1 | 1 | 2 |
There isn't a clear asset specification when it comes to levels of fidelity. Currently, only "low" is supported.
Levels of Fidelity | Supported |
---|---|
Low | |
Medium | |
High |
Asset Requirement
Static 3D objects have a few specific requirements. The asset must be oriented in the correct location and located at the correct position. Once the asset is loaded in-game, it will be instantiated in the orientation, scaling, and location of a default asset.
Asset Orientation
The asset's prefab must be oriented towards the +Z direction. The default camera is placed at (0,1,3) and oriented towards (0,0,0). The prefab's "front" must be facing the camera.
Asset Location
The asset's prefab must be defaulted to the origin. The asset must be above the origin (0,0,0). The testing bounding boxes and default assets are expecting the asset to be at the origin before the prefab is packaged.
Verification
The Rawrshak Unity tools has testing bounding boxes that help the asset creator determine if their 3d asset fits within the bounds of the expected asset shape. It will help make sure the asset is within the asset shape framework before it is set for packaging.
Subtypes
We define two static 3d object NFT frameworks, each with a different use case. Gamers should expect them to be used in a game for its designated use. The subtypes are divided based on use-case.
Trophy Subtype
Trophies are static 3d objects that are rewarded to users for achievements in-game.
Requirement
shape
must be "small"
Sample
Decoration Subtype
Decorations are static 3d objects that are acquired by users. There is no specific shape requirement for these assets. They can be loaded anywhere and placed anywhere. There's no specific usage designated for this type of static 3d object.
Requirement
No Requirements
Sample
Last updated